Dyna Mondo
EARTH

Dyna Mondo

  • ATK:
  • 2200

  • LINK-2
  • View:
  • 7503

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2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
66± 6/ 100
Power Score
Intrinsic 65
Deck 67

Dyna Mondo — Power Evaluation

Final Score: 66 ± 6 · Confidence: Medium

  • Intrinsic: 65.1 · Deck: 66.6 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Removal

Why it scores here

Dyna Mondo's score comes from its ability to recover a Ritual Monster from the GY through a Quick Effect during the opponent's turn, paid by tributing itself, plus a targeted shuffle of a field card and a Ritual Monster when it is Special Summoned. It runs in 400 of 400 sampled decks at about 1.09 copies, and it appears in all 30 recorded boards, mostly as a payoff or end-board piece, so its real-world role is confirmed. The 2200 ATK and Link rating earned no points, and its weak material utility (0 recorded material appearances) keeps the score moderate.

Axis scores

Axis Score Evidence
Accessibility 70 Runs in 400/400 sampled decks and is on the field in every combo, but it is never a starter or searched card in the recorded boards, so access depends on a Ritual Monster already being in the GY (inferred, observed).
Combo & Conversion 72 Average power index of 93.5 across its boards and 100-index examples, but it is a payoff in 30% of boards and has an average starter count of 0.6 (observed, with some inflation from the Mitsurugi ecosystem).
Resource Economy 65 The Quick Effect converts a self-tribute into a recovered Ritual Monster, which is roughly even card economy with a small gain, and the Special Summon effect adds a shuffle (verified from text, observed in combos).
Effect & Interaction 50 The Special Summon effect shuffles one targeted field card, which is soft interaction and not negation, and the Quick Effect is not interaction (verified from text).
Material Utility 35 A Link-2 body with no recorded material appearances in 30 boards; it can be used as Link material but is not a clean generic material (verified from text, observed as 0).
Resilience & Flexibility 60 Two effects that work from the field and the GY, one in the opponent's turn, each once per turn, which gives multi-zone and multi-turn reach (verified from text, inferred for resilience against interruption).
Deck-Building Efficiency 75 Averages 1.09 copies per deck with no recorded garnets or locks, and no banlist token, so it is cheap to run in a single copy (observed, with a banlist gap).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Removal. Intrinsic ≈ 65.1, Deck ≈ 66.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Ritual Monster from the GY on the opponent's turn, which gives the deck a recovery route
  • Live in all 30 recorded boards and in 400 of 400 sampled decks
  • Cheap to run at one copy with no garnet cost
  • Targeted shuffle on Special Summon adds soft interaction

Weaknesses

  • Requires a Ritual Monster in the GY, so it is not a starter
  • Cannot negate, and its interaction is soft
  • Weak as material, with 0 recorded material appearances
  • Its high recorded power index is partly driven by the Mitsurugi ecosystem

Counters / choke points

  • Effect negation on the Quick Effect in the opponent's turn
  • Removal or banishing of the Ritual Monsters in the GY
  • Interaction that blocks the Special Summon shuffle target

Best use

Recovery/Recursion and soft removal in Ritual-based builds. Decks: Mitsurugi (Archetype 2027), Mitsurugi (Archetype 1978), Mitsurugi (Archetype 2234), Ryzeal, Voiceless Voice. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: two effects, Special Summon shuffle and Quick-Effect Tribute to recover a Ritual Monster, each once per turn; Link-2, EARTH, Cyberse, 2200 ATK, Top and Bottom link arrows; Formats: TCG, OCG, MasterDuel; In 400 of 400 sampled decks at 1.09 copies average
  • Observed: Appears in 30 of 30 recorded combos, with 30% as payoff and 30% in end-board; 0% as starter, searched, or material in recorded combos; Average power index 93.5 and average starter count 0.6 when present; Inclusion across 18 StatisticsCard archetypes, with a top rank of 91 in Master Duel and 94 in OCG
  • Inferred: Recovery is GY-dependent, so accessibility depends on a Ritual Monster in the GY; Limited interaction, since the Quick Effect is recovery and not negation; Partner stats mostly reflect the Mitsurugi ecosystem rather than the card alone
  • Data gaps: No banlist token; assumed 3 copies (unlimited) No rulings or official FAQ supplied Combo sample is 30 boards and heavily Mitsurugi-dominated Guide snippets do not name Dyna Mondo directly, and its passcode is absent from the sampled section co_card_ids, so guide evidence is tangential No material-usage data for this card











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