EARTHDyna Mondo
ATK:
2200
LINK-2
View:
7503
Link Arrow:
Top
Bottom
2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
Dyna Mondo — Power Evaluation
Final Score: 66 ± 6 · Confidence: Medium
- Intrinsic: 65.1 · Deck: 66.6 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Removal
Why it scores here
Dyna Mondo's score comes from its ability to recover a Ritual Monster from the GY through a Quick Effect during the opponent's turn, paid by tributing itself, plus a targeted shuffle of a field card and a Ritual Monster when it is Special Summoned. It runs in 400 of 400 sampled decks at about 1.09 copies, and it appears in all 30 recorded boards, mostly as a payoff or end-board piece, so its real-world role is confirmed. The 2200 ATK and Link rating earned no points, and its weak material utility (0 recorded material appearances) keeps the score moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Runs in 400/400 sampled decks and is on the field in every combo, but it is never a starter or searched card in the recorded boards, so access depends on a Ritual Monster already being in the GY (inferred, observed). |
| Combo & Conversion | 72 | Average power index of 93.5 across its boards and 100-index examples, but it is a payoff in 30% of boards and has an average starter count of 0.6 (observed, with some inflation from the Mitsurugi ecosystem). |
| Resource Economy | 65 | The Quick Effect converts a self-tribute into a recovered Ritual Monster, which is roughly even card economy with a small gain, and the Special Summon effect adds a shuffle (verified from text, observed in combos). |
| Effect & Interaction | 50 | The Special Summon effect shuffles one targeted field card, which is soft interaction and not negation, and the Quick Effect is not interaction (verified from text). |
| Material Utility | 35 | A Link-2 body with no recorded material appearances in 30 boards; it can be used as Link material but is not a clean generic material (verified from text, observed as 0). |
| Resilience & Flexibility | 60 | Two effects that work from the field and the GY, one in the opponent's turn, each once per turn, which gives multi-zone and multi-turn reach (verified from text, inferred for resilience against interruption). |
| Deck-Building Efficiency | 75 | Averages 1.09 copies per deck with no recorded garnets or locks, and no banlist token, so it is cheap to run in a single copy (observed, with a banlist gap). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Removal. Intrinsic ≈ 65.1, Deck ≈ 66.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Ritual Monster from the GY on the opponent's turn, which gives the deck a recovery route
- Live in all 30 recorded boards and in 400 of 400 sampled decks
- Cheap to run at one copy with no garnet cost
- Targeted shuffle on Special Summon adds soft interaction
Weaknesses
- Requires a Ritual Monster in the GY, so it is not a starter
- Cannot negate, and its interaction is soft
- Weak as material, with 0 recorded material appearances
- Its high recorded power index is partly driven by the Mitsurugi ecosystem
Counters / choke points
- Effect negation on the Quick Effect in the opponent's turn
- Removal or banishing of the Ritual Monsters in the GY
- Interaction that blocks the Special Summon shuffle target
Best use
Recovery/Recursion and soft removal in Ritual-based builds. Decks: Mitsurugi (Archetype 2027), Mitsurugi (Archetype 1978), Mitsurugi (Archetype 2234), Ryzeal, Voiceless Voice. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: two effects, Special Summon shuffle and Quick-Effect Tribute to recover a Ritual Monster, each once per turn; Link-2, EARTH, Cyberse, 2200 ATK, Top and Bottom link arrows; Formats: TCG, OCG, MasterDuel; In 400 of 400 sampled decks at 1.09 copies average
- Observed: Appears in 30 of 30 recorded combos, with 30% as payoff and 30% in end-board; 0% as starter, searched, or material in recorded combos; Average power index 93.5 and average starter count 0.6 when present; Inclusion across 18 StatisticsCard archetypes, with a top rank of 91 in Master Duel and 94 in OCG
- Inferred: Recovery is GY-dependent, so accessibility depends on a Ritual Monster in the GY; Limited interaction, since the Quick Effect is recovery and not negation; Partner stats mostly reflect the Mitsurugi ecosystem rather than the card alone
- Data gaps: No banlist token; assumed 3 copies (unlimited) No rulings or official FAQ supplied Combo sample is 30 boards and heavily Mitsurugi-dominated Guide snippets do not name Dyna Mondo directly, and its passcode is absent from the sampled section co_card_ids, so guide evidence is tangential No material-usage data for this card






